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    <a href="../index.html">RGraph: HTML5 canvas graph library</a>
    >
    <a href="index.html">Documentation</a>
    >
    DOMContentLoaded event
</div>

<h1>RGraph: HTML5 canvas graph library - DOMContentLoaded example</h1>

    <script>
        if (RGraph.isIE8()) {
            document.write('<div style="background-color: #fee; border: 2px dashed red; padding: 5px"><b>Important</b><br /><br /> Internet Explorer 8 does not natively support the HTML5 canvas tag, so if you want to see the graphs, you can either:<ul><li>Install <a href="http://code.google.com/chrome/chromeframe/">Google Chrome Frame</a></li><li>Use ExCanvas. This is provided in the RGraph Archive.</li><li>Use another browser entirely. Your choices are Firefox 3.5+, Chrome 2+, Safari 4+ or Opera 10.5+. </li></ul> <b>Note:</b> Internet Explorer 9 fully supports the canvas tag. Click <a href="http://groups.google.com/group/rgraph/browse_thread/thread/c5651ff8c56b8f3c#" target="_blank">here</a> to see some screenshots.</div>');
        }
    </script>

    <p id="waiting" style="; font-weight: bold; font-size: 16pt"><span style="color: #aa0">Waiting for onload event...</span></p>




    <p style="background-color: #eee; border: 1px dashed gray; padding: 5px; height: 50px;">
        <span style="display: inline-block; margin-left: 10px; float: right">
            <script>
                document.write('<img src="http://ie.microsoft.com/testdrive/HTML5/DOMContentLoaded/whidbey.jpg?' + Math.random() + '" width="50" height="50" />&nbsp;');
                document.write('<img src="http://ie.microsoft.com/testdrive/HTML5/DOMContentLoaded/window.jpg?' + Math.random() + '" width="50" height="50" />&nbsp;');
                document.write('<img src="http://ie.microsoft.com/testdrive/HTML5/DOMContentLoaded/whidbey2.jpg?' + Math.random() + '" width="50" height="50" />');
            </script>
        </span>

        These images are here to pad the page and slow down loading so that the window.onload event is slowed. This makes the
        difference far more visible.
    </p>
    
    <canvas id="cvs" width="600" height="250" style="float: right">[No canvas support]</canvas>

    <p>
        The DOMContentLoaded event is an extremely useful event and can make a big impact on the performance of your pages, hence this
        example. The DOMContentLoaded event fires when the pages HTML and scripts have loaded, but not necessarily any images or CSS.
        This can make a big improvement on the apparent speed of your page(s).
    </p>
    
    <p>
        You can read more about the <i>DOMContentLoaded</i> event on the Mozilla site, <a href="https://developer.mozilla.org/en/Gecko-Specific_DOM_Events" target="_blank">here</a>,
        and the Microsoft site <a href="http://ie.microsoft.com/testdrive/HTML5/87DOMContent-Loaded/Default.html" target="_blank">here</a>.
    </p>

    <br clear="all" />

    <pre class="code">
function createGraph(func)
{
    if(window.addEventListener) {
        window.addEventListener('DOMContentLoaded', func, false);
    } else {
        document.attachEvent("onDOMContentLoaded", func);
    }
}
</pre>

    <h4>Browser support</h4>
    
    <p>
        The DOMContentLoaded event is supported by the following browsers:
    </p>
    
    <ul>
        <li>Google Chrome</li>
        <li><a href="https://developer.mozilla.org/en/Gecko-Specific_DOM_Events" target="_blank">Mozilla Firefox</a></li>
        <li>Apple Safari</li>
        <li>Opera ASA. Opera</li>
        <li><a href="http://ie.microsoft.com/testdrive/HTML5/87DOMContent-Loaded/Default.html" target="_blank">Microsoft Internet Explorer 9</a></li>
    </ul>
    
    <h4>See also</h4>
    
    You might also be interested in <a href="async.html">asynchronous</a> graph creation as an alternative.

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